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In game theory, a two-player turn-based game is first-player-win if a perfect player who plays first can always force a win. Similarly, a game is second-player-win if a perfect player who plays second can always force a win. When winning is not possible with perfect play by both opposing sides, the game is a draw. Some games with relatively small game trees have been proven to be first or second player wins. For example, the game of Nim with the classic 3–4–5 starting position is a first-player-win game. However, Nim with the 1-3-5-7 starting position is a second-player-win game. The classic game of Connect Four has been mathematically proven to be first-player-win. The first player in Checkers, can only guarantee themselves a draw under perfect play. Another example of a draw game is Tic-tac-toe. It remains a matter of conjecture as to whether other games such as chess are first-player-wins; see the article first-move advantage in chess for more on this. ==See also== *Strategy-stealing argument *Forced draw *Zugzwang *Determinacy *Combinatorial game theory 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「First player win」の詳細全文を読む スポンサード リンク
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